AI Insights · Timothy · October 2025
Top 5 io Games Performance in Tunisia Q3 2025
Explore the performance trends of the top io games on a unified platform in Tunisia during Q3 2025, based on Sensor Tower data.
In the third quarter of 2025, the top io games in Tunisia exhibited varying trends in downloads and active user engagement. Here's a closer look at their performance:
Snake Clash! from Supercent, Inc. saw its weekly downloads start at around 9.5K, peaking at 9.7K by late July, before gradually declining to approximately 2.8K by the end of September. The weekly active users followed a similar pattern, starting at 33.7K and ending the quarter at about 17.5K.
Paper.io 2, published by VOODOO, experienced a drop in weekly downloads from 9.5K in early July to around 2.3K by the end of September. The weekly active users also declined, beginning at 47.7K and closing the quarter at 12.3K.
Snake.io - Fun Snake .io Games by Kooapps Games had a more fluctuating download pattern, starting at 5.0K, peaking at 6.7K in late July, and then falling to 1.6K by the end of the quarter. The active users started at 24.9K, with a noticeable decline to 8.9K by September's end.
Snake Lite - Snake Game from Hippo Lab showed a steady decrease in weekly downloads from 3.7K in early July to just over 1K by late September. The active user count started at 23.4K, decreasing to 17.5K by the quarter's close.
Finally, State.io — Conquer the World by CASUAL AZUR GAMES had its downloads decrease from 4.1K at the beginning of July to 905 by the end of September. Active users began at 11.4K and ended at 6.7K.
These insights are based on data from Sensor Tower, and more comprehensive analytics can be accessed through their platform.